my

process













1. research


For me, all projects begin with questions and
research. Specifically when given the task to
design something for a CBD product, a lot of
market research was required. Who sold it, who
bought it, why was it being consumed? As the ties
to CBD can also be controversial, law was
also looked over. All of this was placed into
presentation slides, then converted into a single
information page for the “tcb” process book.













2. ideation


The next step begins with ideation. This part
is similar to the end result for research, but
instead the information comes from you or
your collective team work. In the case of Stinger,
multitude was the thought in mind: to draft
different starting directions and see which
seemed the most inspiring, but still true to
the “bumblee bee” vibe.




     Early poster drafts











3. communication & critique


Each step has its own importance in the process,
but in my experience, feedback is one of the most
vital to staying on track with the end goal. During
the long hours while building and testing the
“Perspective” exhibition, my team went through
many versions of each detail. The original test model
looked much different than the final end result, in a
much improved state, all due to critique and feedback
from our peers, instructor, and each other. 













4. revise, revise, revise


The last step isn’t really the last step in my
process, as revising often is a culmination of
feedback, drafting, and revision. During my
storyboard work with Dragon’s Layer’s motion
graphic, the look had changed through each phase
of revising, as I was confronted with advice, challenges,
or personal inspiration. At one point I decided to
scrap one of my final drafts and start over, as I felt
revising what I had at the time was not enough. My
peers agreed, and the final product looks much
cleaner as a result.








my

bio











If you didn’t know, I’m a graphic designer, and I love what I do.  I create exhibitions, motion graphics, posters, 3D models,
scale models, brand identities, packaging, books, and images. Ideation and creation is my bread and butter.

Being a designer allows me to share and collaborate with others. While being influenced by many professionals, I try to take a lot of inspiration from life’s oddities. In any project, I always start by asking questions —whether of myself or of a client.

What is the priority? What is the take away? Why is this important to you? To others? Being on the same page and understanding
the story is the most important step. I believe communication is key in any relationship, and design is no different.


Download resume PDF

Contact me:
brittism.design@gmail.com


© Brittney Garcia 2020
-







my

projects












tcb:

the chill box

The project was to design a POP kiosk
and brand to match the product theme of
CBD. The main product became a subscription
service box that allows a user to choose how
they would like to consume their CBD, as well
as dosage. There are preset packages as an
alternative to the custom made option, if
individuals are unsure which items to pick
for the first time. Life is chaotic, and “tcb”
provides the space for your me time. The
symbol, itself, does not have any texture.
This is to reaffirm the idea of “open space”
and “self-care time”.



 

      
 



What’s inside the box?


tcb process book PDF









stinger

a typography poster

“Stinger” was a typography series
inspired by the humble bumblebee.
Hand drawn and later digitized, the
initial goal was to create a poster—
alongside a display booklet explaining
the process, as well as matching
marketing mug and shirt. The emphasis
was creating related objects from
the existing created type.







    

perspective:

the BFA experience

Perspective was a group exhibition designed
to showcase the BFA Graphic Design program
at SJSU. Each segment allowed those interacting
to see different topics that are explored during the
BFA journey. As with many group projects, many items
were a team work but each of us were responsible to
foresee and design an interactive typography wall
with a unique display orientation.














dragon’s layer

a Dragon’s Lair inspired motion graphic

Dragon’s Lair is a game from the 80’s and is known
to be dreadfully difficult. Something I definitely
want to emphasize is the repetition portion, as
you tend to die a lot, but learn as you progress.
Much of the populatiry stemed from Don Bluth‘s
animations, and there was much emphises in the
world building aspect. Because of this I wanted
to focus on environmental interactions as a nod
to the theme design and puzzles you encounter
while playing the game.




















If you didn’t know, I’m a graphic designer, and I love what I do.  I create exhibitions, motion graphics, posters, 3D models, scale models, brand identities, packaging, books, and images. Ideation and creation is my bread and butter.

Being a designer allows me to share and collaborate with others. While being influenced by many professionals, I try to take a lot of inspiration from life’s oddities. In any project, I always start by asking questions —whether of myself or of a client.

What is the priority? What is the take away? Why is this important to you? To others? Being on the same page and understanding the story is the most important step. I believe communication is key in any relationship, and design is no different.

my

bio




Download resume PDF

Contact me:
brittism.design@gmail.com


© Brittney Garcia 2020
-